AI: The Superpower of Distraction
AI gives you a superpower. My output has jumped more than tenfold.
Recently I went into full-blown AI psychosis. Up too late, bags under my eyes, big grin on my face, because I got so much done. That grin is the first half of this. The second half is the part nobody warns you about: the utter distraction of it.
Things I had thought up, or wanted to do, or just figured would be cool. All of them are possible now. I will have ten Claude Code windows open running different tasks and projects. I cycle through each tmux window, skim his response, then dictate my next instructions. Rinse and repeat. Then I look up out of ADD hyperfocus and three, four, five hours are gone.
I do not always know whether any of it moved the needle. But I feel like I accomplished something, and the creative itch that has been in my soul for forty years is finally getting scratched.
Some of it has moved the real needle
The eBay automation has. That one makes money. It is the project I have written the most about, and the one where the difference between a clever demo and a working business is clearest.
Three projects I am helping Karly with have real potential: Ponkie's Creations, Skeinsong, and Frogproof. There is a larger project in there too, one we are not ready to talk about yet, and in my opinion it can be bigger than the other three combined. Who knows. I honestly cannot wait to see where they go.
I have about half a dozen projects of my own I want to stand up. One is borrowed from a guest on a tech podcast I listen to, and I will give him credit when I launch it, but I think it could do a lot of public good.
And that is the problem
I need to pick one or two horses and stick with them.
That is the other AI superpower. Super distraction. My ADD brain has a hundred shiny objects and squirrels competing for attention, and now every one of them is technically achievable. Achievable is not the same as finished, and finished is not the same as earning.
I will say this much for the older, maybe wiser version of me: I am taking projects as close to completion as I can technically get them.
Which lands me on the next problem. How do I market and sell what I have made?
Take Frogproof. I have taken it as far as I can on my own. I need feedback. I need users. People who can ask for this or that, who can poke it, prod it, and break it, so I can dive in, figure it out, and turn them into fanatical fans.
The other thing blocking that app is the 3D rendering of the patterns. It somewhat works. I think I need a game developer with real 3D experience. If we can get the model to around 80%, we are going to have a killer app.
If you crochet, or you build 3D renderers, or you just want to break something of mine on purpose, get in touch.